95 research outputs found

    Short term effect of virtual reality on eye accommodative ability

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    Virtual reality (VR) is a fast-growing technology in the world today. Many countries use virtual reality for many purposes such as education, military and entertainment. Despite the benefits of VR, harmful effects of VR on the users are still inconclusive. With only a few reliable studies that investigate the effect of virtual reality on the users especially on the eyes, yet still there are a lot more things we do not know about the effects of VR. The purpose of this study was to compare the amplitude of accommodation before and after watching 3-dimesional (3D) movie utilizing VR and notebook (control group). Thirty-two participants volunteered in this study and all participants underwent amplitude of accommodation (AA) test using Royal Army Force (RAF) rule before and after watching three-dimensional (3D) movie for 30 minutes using VR and two-dimensional (2D) movie by laptop. The amplitude of accommodation between pre- and post-watching 3D movie on VR was insignificantly changed (p= >0.05). The similar trend was also found after 30 minutes watching movie using laptop (p= >0.05). The utilization of VR and laptop for 30 minutes did insignificantly alter the eye accommodation

    Fibrovascular redness grading using Gaussian process regression with radial basis function kernel

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    Information obtained from redness grading can assist clinician for diagnosis and in making clinical decision. This research work aims to mimic human perception of fibrovascular redness using features extracted from color entropy. Gaussian process regression with the radial basis function kernel has been employed to fuse relevant features and established the model of redness perception. In this paper, we present the results of the radial basis function kernel incorporated as the covariance function in the GPR as the scale, sigma is varied

    Short term effect of virtual reality on tear film stability and ocular discomfort

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    Virtual reality (VR) has been integrated and used with smartphones as one of the digital entertainments such as in gaming and movie streaming. With emergent of various VR brands in the market, it concerns the public on the possible side effects of VR on the ocular performance specifically on tear film stability and ocular discomfort. The purpose of this study was to compare the change on non-invasive keratograph tear break-up time (NIKBUT), tear meniscus height (TMH) before and after the use of VR for 30 minutes, and to measure the ocular discomfort after the use of VR quantitatively. Thirty-two subjects were recruited in this study and all the subjects were divided randomly into two groups; VR and laptop (used as a control) groups. Each subject needed to watch a movie for 30 minutes using the respective devices. The changes of tear film stability and ocular discomfort before and after the use of the devices were then compared and the results showed that there was no significant difference (p>0.05) after 30 minutes of the use. Comparison of the ocular parameters between the devices on post-watching activities was also not significant (p>0.05). Use of VR did not give any signs of dryness to the eyes and it can be used without any discomfort even after 30 minutes usage of the devices

    Closure properties of Watson-Crick grammars

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    In this paper, we define Watson-Crick context-free grammars, as an extension of Watson-Crick regular grammars and Watson-Crick linear grammars with context-free grammar rules. We show the relation of Watson-Crick (regular and linear) grammars to the sticker systems, and study some of the important closure properties of the Watson-Crick grammars. We establish that the Watson-Crick regular grammars are closed under almost all of the main closure operations, while the differences between other Watson-Crick grammars with their corresponding Chomsky grammars depend on the computational power of the Watson-Crick grammars which still need to be studied

    An overview of cryptosystems based on finite automata

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    Finite automata are backbones of the cryptosystems based on language theory. Most of the cryptosystems based on grammars and word problems are either insecure or do not satisfy digital signature prosperities. Basically, the cryptosystems based on automata are classified into cryptosystems based on: transducers, cellular automata and acceptors (i.e., finite automata without outputs). In this paper, we discuss the advantages and disadvantages of the important cryptosystems based on finite automata such as FAPKC, Gysin, Wolfram, Kari, Dำงmำงsiโ€™s cryptosystems and modified Dำงmำงsiโ€™s cryptosystems

    The computational power of Watson-Crick grammars: Revisited

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    A Watson-Crick finite automaton is one of DNA computational models using the Watson-Crick complementarity feature of deoxyribonucleic acid (DNA). We are interested in investigating a grammar counterpart of Watson-Crick automata. In this paper, we present results concerning the generative power of Watson-Crick (regular, linear, context-free) grammars. We show that the family of Watson-Crick context-free languages is included in the family of matrix languages

    Characterizing protection ability of blue blocking lenses using k-means clustering

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    Blue light protection ophthalmic lenses have been regularly marketed as the ultimate protection against short-wavelength visible radiation mainly in the range of 400 nm and 450 nm. However, the actual protective effects of such lenses are currently unknown; most claims are provided by the manufacturers with limited scientific validation. This will not only make selling such lenses challenging but may provide the lens wearers little or no protection against the blue light hazard. It is recently discovered that the protection needs to take into accounts the light source that the wearers wish to protect from โ€“ heavy electronic gadget users for instance, are exposed to different spectrum of radiation compared to non-users. This problem is aggravated when the hazard needs to further be classified into the visual and non-visual effects. Non-visual impact includes the disruption in the circadian cycle which is governed by the physiological cycles of our body within 24 hours such as the melatonin hormone secretion. Such knowledge will help to educate optometrist to explain to their prospective customers and will also assist the spectacle wearers to make an informed decision based on validated scientific data

    Adopting e-hailing application among Malaysian millennials.

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    e-hailing apps dominate the public taxi transport sector all over the globe. Different researchers study this disruptive business model from a different perspective. The current researchers look at this phenomenon from the technology acceptance perspective. Technology Acceptance Model (TAM) make the base for the study. The variables Performance Expectancy (PE) and the Effort Expectancy (EE) and another two variables Trust, and Enjoyment are also considered in this study. Data were collected from 352 university students who are millennials. Out of the four hypotheses proposed, Effort Expectancy (H2), Trust (H3), and Enjoyment (H4) positively influence Intention. The hypothesis related to PE (H1) was not supported. Implications are discussed

    Watsonโ€“Crick context-free grammars: Grammar simpli๏ฌcations and a parsing algorithm

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    A Watsonโ€“Crick (WK) context-free grammar, a context-free grammar with productions whose right-hand sides contain nonterminals and double-stranded terminal strings, generates complete double-stranded strings under Watsonโ€“Crick complementarity. In this paper, we investigate the simpli๏ฌcation processes of Watsonโ€“Crick context-free grammars, which lead to de๏ฌning Chomsky like normal form for Watsonโ€“Crick context-free grammars. The main result of the paper is a modi๏ฌed CYK (Cockeโ€“Youngerโ€“Kasami) algorithm for Watsonโ€“Crick context-free grammars in WK-Chomsky normal form, allowing to parse double-stranded strings in O(n^6) time
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